Part 1 | Part 2 | Part 3 | Part 4
(This is really the second half of Part 4, so we'll just continue with the same project)
I've got one more key topic to address, then we'll take a look at some alternate techniques.
By the end of Part 4, we created a custom view layout using IB, so we've got the visual part down. That really just leaves one more basic characteristic to talk about: actions. In addition to customizing the look of your cell, you can customize the behavior of your cell, and this is most easily done by adding controls such as buttons, switches, and so on. We're just going to do a quick button, but the concept applies to any of the other controls you may wish to use.
So, open up CustomTableCell.xib and drop a button smack in the middle:
With a typical view controller, we'd connect this button to an IBAction. That's what we want to do here as well, but the question is: where is the IBAction? There are 2 basic options, in the cell class or in the view controller class. Where you should put it will depend on the goal you are trying to accomplish. If you put it in the cell class, then it really isn't any different than wiring it up as you would in a view controller. Depending on your goal, this approach can either simplify or complicate your ultimate outcome. But for our purposes here, we're going to put the IBAction in the view controller. So add this declaration to BasicViewController.h:
(you are probably accustomed to seeing (id)sender for these things. Go ahead and do that if you prefer. I like the type to be correct, and rarely have a need to mix these methods with multiple types of controls)
Now we just need to wire it up. You're going to drag from the button to File's Owner like you normally would. The only difference is that this is happening in the cell class instead of the view controller class.
All that's left is to make the method do something. You can do a simple stub for now to make sure that this works:
Go ahead and run the app, and you should see this message in the console when you hit any button. And now we reach the fun part. As you can see, this method fires when you hit any button. So, how do you know which button?
There are a couple of ways to answer this question and, like so many programming challenges, which way to go will depend on your situation. You could use the tag property of the button. This is a common thing to do when you have multiple buttons and would like to distinguish between them. You would need to declare a property in the cell for the button, and then you could assign the tag value in cellForRow like this:
Then you extract the tag value in the IBAction method:
For many tables, this will be an adequate and simple approach. However, if you recall some behaviors from Part 3 regarding multi-section tables, then your spidey sense should be warning you that something may be wrong here. We are using the row parameter to identify the cell, but what happens if there is more than one section? You could have row 0 in the first section, and row 0 in the second section, and row 0 in the third section... Remember that row indexes reset in each section. This is why NSIndexPath provides TWO parameters - section and row - because only one parameter is insufficient to find/describe the location.
UIButton doesn't have an NSIndexPath property. If you really wanted to, you could subclass UIButton to add that property. Then the approach above would be the same, except you would provide/extract the indexPath instead of merely the row. I personally tend to view subclassing as a last resort, so I've never bothered doing this. But I suppose I could see some situations where BSTableButton could come in handy. But that isn't why I've brought you here today.
No matter what the approach, you have to do some work. Above we've done a little work in cellForRow, and a little work in the IBAction method. (And if you subclassed, you've done a lot of work in even more places) Also think in terms of performance. You are flicking your way through a table, and you want to get in and out of cellForRow as fast as possible. Assigning the tag (or indexPath) is just one more thing that has to be done that is preventing you from leaving the method ASAP. So instead of doing the work for each cell, just do the work when the user actually hits the button. The question is how.
In the IBAction, I receive the button itself as a parameter. From there, I would like to wind up with an indexPath. This will allow me to know that the 5th button was pressed, so I can go do something to the 5th item in the array. A quick glance at the UITableView documentation reveals a handful of methods that return an indexPath. For all visible rows. For the selected row (before you get excited, this is only for the blue highlighted row, not for tapping on items in the row). The only one that seems useful in this situation is indexPathForCell:. If I have a cell, the table can tell me where it is located.
Ok, so how do I get to the cell from the button. Ah ha! Remember that these are all views, and that they have been arranged into an hierarchy. The button would be a subview of the cell, so since I'm starting with the button, I would need to walk UP the hierarchy. You do that with the superview method.
This part can require some learning and trial-and-error, so let's do it the hard way before we skip to the answer. Add this to the IBAction:
Run it and you should see something like this:
Hrm, UITableViewCellContentView. We're looking for CustomTableCell, so that's not a match. If you look at the top of the UITableViewCell documentation, you'll find the contentView property mentioned, and then you can go read its description. Basically, what we added the button to was the contentView, not the cell directly. So we need to go higher in the hierarchy:
Try again:
Bingo. So, with this particular hierarchy, to go from the button to the cell, we need to go up 2 levels in the view hierarchy. This will depend on your actual view hierarchy, which is why I showed the long steps first. Just keep walking up the hierarchy until you find the cell. (I'm sure you could come up with an algorithm to keep walking, but it's never been worth the effort for me) Now that we know where we're going, our actual line of code is:
We have the cell, and can now get the indexPath:
Now you have the exact same location that you would have in cellForRow. So you can access your array the same way, and go manipulate your data or otherwise make something happen as you see fit.
I mentioned in Part 4 that I don't like the way Apple put the cell identifier into the cell's XIB. About a year ago, I discovered a blog post by Jeff LaMarche that provides a workaround. I won't bother repeating what he has said there, so let's just apply the code with a little twist.
Add this to CustomTableCell.h:
And then add these to CustomTableCell.h:
It's the same thing Jeff shows, I just took out the constant declaration as mentioned in the comments. This allows for easy copy-pasting into any cell class.
You can now blank out the identifier setting in IB, or forget to include it altogether.
There are a variety of debates regarding XIB-based cells. First there are the usual arguments with the "I only use code, IB is the debbil" people. Then there is another layer for use in cells, with people arguing that XIBs are slower than code because you have to go do disk to load the cell. There must have been some truth to this, because Apple added a new class for OS 4 to address it. It's too bad it took so long, because if anything we needed it more in slower-hardware days of OS 2 than we do today, but they felt it was important enough to create, so we should at least give it a look.
Now presenting: UINib.
Read the documentation and you'll find that it is basically a caching and instantiation class for loading XIBs. You can use it for any kind of XIB loading, but you can be pretty confident that it was developed for table cells. It doesn't wind up making a tremendous difference in terms of code - if anything it adds some - but I'll take Apple at their word that this is faster in terms of performance. I like using UINib as a property, so add this to BasicViewController.h:
And then I implement it with a custom getter in the .m file:
I customize the getter so that I don't have to care who creates it or when. The first time it is needed, it will get created.
So we've added a property, and we've added a method. What's the payoff? Well, not much really. Here is what we had before:
This now becomes:
Wow. We changed one line of code. Yay. Well, this is more about performance than it is about code reduction.
Speaking of performance, there is one thing you want to be careful of in cell design, whether it is in code or via XIB: avoid transparency. With our fancy iPhone 4's and iPad 2's, this is becoming less and less of an issue, but the basic premise remains the same: the device likes opacity a whole lot more than it does transparency.
What this specifically means as far as the view items go is to turn on the Opaque toggle, and supply a background color. The Opaque toggle is here:
When you first turn it on, the items will often default to black. Simply apply a different color:
Naturally this won't work if your background is not consistent, like a gradient or an image. In those cases, you're pretty much stuck with the transparency.
The next thing to be aware of isn't performance related, but it is very visual so you'll want to make sure to catch it. For labels (and some others like image views) you will want to specify a highlight color:
This is the color that the text will be when the user highlights a row. Generally speaking you will want it to be white, but that's a design decision for you. At some point in the last couple releases of Xcode, and I'm not sure when this started, the default automatically became white. So hopefully you shouldn't have to mess with this too much. But if you're on a slightly older version of Xcode, be aware that the default used to be black. Regardless, if you tap a cell, and don't see nice white text, this is where you need to go to fix it.
Now you know why I split this into 2 parts. Head back to the cell's XIB, and we're going to make a slight change. Make the cell taller. You can add more stuff if you want, but for immediate purposes, all I want is something like this:
Depending on how you set up the label's masks, when you run the app now you should get something like this:
Well that's no good. What happened here? I made the cell taller, why isn't it displaying that way? Ah, because nobody told the table that the row height should change. So we need to do that.
The wrong answer is to use this delegate method:
This method should ONLY be used if your table will feature more than 1 row height. If you have tall rows and short rows and everything in between, then this method is pretty much your only option. But if your rows are all the same height, then you will slam against this method over and over and over again (seriously, add some logs and watch how much it gets called) just to return the same number each time.
Fortunately, there is a better answer: UITableView has a rowHeight property. In fact, we've already utilized it, we just didn't realize it. Open up the BasicViewController.xib, select the table view, then hit Cmd-3. Right there at the top of the inspector: row height of 44.0. So we could simply change this number to match whatever our cell height is, and things will be good.
Or will they? Hard-coding numbers is generally something to avoid. And really, we could change the cell design again, and change the height again, and then we just forget to come back and change this setting. Wouldn't it be nice if we could establish a link between our cell height and our row height?
We can't quite get there directly, but we sure can take a measurement and use that to define the row height.
So first we need a cell. viewDidLoad is a good place to do this, and we are literally going to do the same thing we do in cellForRow to get a cell:
From what we learned before, we know that the cell property is now occupied. So we can grab that cell, take a measurement, and drive the table:
We get the frame of the cell, then get the height, and give that value to the rowHeight property. Then we clear out the cell property since we're done with it.
Try again:
Muuuuch better. Now you can change the cell's height as much as you want, and the table will always display the correct row height.
Thus concludes a couple of lengthy posts on this topic. But don't let that volume scare you away from using XIB-based cells. After you've run through the process a few times, it gets less intimidating. And once you're there, you get to take full advantage of Interface Builder's promise to make view layout easier.
TableViewTutorial_Part5.zip
(This is really the second half of Part 4, so we'll just continue with the same project)
I've got one more key topic to address, then we'll take a look at some alternate techniques.
By the end of Part 4, we created a custom view layout using IB, so we've got the visual part down. That really just leaves one more basic characteristic to talk about: actions. In addition to customizing the look of your cell, you can customize the behavior of your cell, and this is most easily done by adding controls such as buttons, switches, and so on. We're just going to do a quick button, but the concept applies to any of the other controls you may wish to use.
So, open up CustomTableCell.xib and drop a button smack in the middle:
With a typical view controller, we'd connect this button to an IBAction. That's what we want to do here as well, but the question is: where is the IBAction? There are 2 basic options, in the cell class or in the view controller class. Where you should put it will depend on the goal you are trying to accomplish. If you put it in the cell class, then it really isn't any different than wiring it up as you would in a view controller. Depending on your goal, this approach can either simplify or complicate your ultimate outcome. But for our purposes here, we're going to put the IBAction in the view controller. So add this declaration to BasicViewController.h:
- (IBAction)buttonPressed:(UIButton *)button;
(you are probably accustomed to seeing (id)sender for these things. Go ahead and do that if you prefer. I like the type to be correct, and rarely have a need to mix these methods with multiple types of controls)
Now we just need to wire it up. You're going to drag from the button to File's Owner like you normally would. The only difference is that this is happening in the cell class instead of the view controller class.
All that's left is to make the method do something. You can do a simple stub for now to make sure that this works:
- (IBAction)buttonPressed:(UIButton *)button
{
NSLog(@"It worked!");
}
Go ahead and run the app, and you should see this message in the console when you hit any button. And now we reach the fun part. As you can see, this method fires when you hit any button. So, how do you know which button?
There are a couple of ways to answer this question and, like so many programming challenges, which way to go will depend on your situation. You could use the tag property of the button. This is a common thing to do when you have multiple buttons and would like to distinguish between them. You would need to declare a property in the cell for the button, and then you could assign the tag value in cellForRow like this:
[[cell theButton] setTag:[indexPath row]];
Then you extract the tag value in the IBAction method:
NSLog(@"Pressed button at row: %d", [button tag]);
For many tables, this will be an adequate and simple approach. However, if you recall some behaviors from Part 3 regarding multi-section tables, then your spidey sense should be warning you that something may be wrong here. We are using the row parameter to identify the cell, but what happens if there is more than one section? You could have row 0 in the first section, and row 0 in the second section, and row 0 in the third section... Remember that row indexes reset in each section. This is why NSIndexPath provides TWO parameters - section and row - because only one parameter is insufficient to find/describe the location.
UIButton doesn't have an NSIndexPath property. If you really wanted to, you could subclass UIButton to add that property. Then the approach above would be the same, except you would provide/extract the indexPath instead of merely the row. I personally tend to view subclassing as a last resort, so I've never bothered doing this. But I suppose I could see some situations where BSTableButton could come in handy. But that isn't why I've brought you here today.
No matter what the approach, you have to do some work. Above we've done a little work in cellForRow, and a little work in the IBAction method. (And if you subclassed, you've done a lot of work in even more places) Also think in terms of performance. You are flicking your way through a table, and you want to get in and out of cellForRow as fast as possible. Assigning the tag (or indexPath) is just one more thing that has to be done that is preventing you from leaving the method ASAP. So instead of doing the work for each cell, just do the work when the user actually hits the button. The question is how.
In the IBAction, I receive the button itself as a parameter. From there, I would like to wind up with an indexPath. This will allow me to know that the 5th button was pressed, so I can go do something to the 5th item in the array. A quick glance at the UITableView documentation reveals a handful of methods that return an indexPath. For all visible rows. For the selected row (before you get excited, this is only for the blue highlighted row, not for tapping on items in the row). The only one that seems useful in this situation is indexPathForCell:. If I have a cell, the table can tell me where it is located.
Ok, so how do I get to the cell from the button. Ah ha! Remember that these are all views, and that they have been arranged into an hierarchy. The button would be a subview of the cell, so since I'm starting with the button, I would need to walk UP the hierarchy. You do that with the superview method.
This part can require some learning and trial-and-error, so let's do it the hard way before we skip to the answer. Add this to the IBAction:
NSLog(@"superview is: %@", [[button superview] description]);
Run it and you should see something like this:
superview is: <UITableViewCellContentView: 0x4d31390; frame = (0 0; 320 43); layer = <CALayer: 0x4d313f0>>
Hrm, UITableViewCellContentView. We're looking for CustomTableCell, so that's not a match. If you look at the top of the UITableViewCell documentation, you'll find the contentView property mentioned, and then you can go read its description. Basically, what we added the button to was the contentView, not the cell directly. So we need to go higher in the hierarchy:
NSLog(@"superview is: %@", [[button superview] description]);
NSLog(@"superview superview is: %@", [[[button superview] superview] description]);
Try again:
superview is: <UITableViewCellContentView: 0x4d31390; frame = (0 0; 320 43); layer = <CALayer: 0x4d313f0>>
superview superview is: <CustomTableCell: 0x4b3ad70; baseClass = UITableViewCell; frame = (0 264; 320 44); autoresize = W; layer = <CALayer: 0x4b39e20>>
Bingo. So, with this particular hierarchy, to go from the button to the cell, we need to go up 2 levels in the view hierarchy. This will depend on your actual view hierarchy, which is why I showed the long steps first. Just keep walking up the hierarchy until you find the cell. (I'm sure you could come up with an algorithm to keep walking, but it's never been worth the effort for me) Now that we know where we're going, our actual line of code is:
CustomTableCell *cell = (CustomTableCell *)[[button superview] superview];
We have the cell, and can now get the indexPath:
NSIndexPath *indexPath = [[self mainTableView] indexPathForCell:cell];
NSLog(@"indexPath is: %@", [indexPath description]);
Now you have the exact same location that you would have in cellForRow. So you can access your array the same way, and go manipulate your data or otherwise make something happen as you see fit.
Cell Identifiers Suck
I mentioned in Part 4 that I don't like the way Apple put the cell identifier into the cell's XIB. About a year ago, I discovered a blog post by Jeff LaMarche that provides a workaround. I won't bother repeating what he has said there, so let's just apply the code with a little twist.
Add this to CustomTableCell.h:
+ (NSString *)reuseIdentifier;
And then add these to CustomTableCell.h:
- (NSString *)reuseIdentifier
{
return [[self class] reuseIdentifier];
}
+ (NSString *)reuseIdentifier
{
return NSStringFromClass([self class]);
}
It's the same thing Jeff shows, I just took out the constant declaration as mentioned in the comments. This allows for easy copy-pasting into any cell class.
You can now blank out the identifier setting in IB, or forget to include it altogether.
And Now For Something New
There are a variety of debates regarding XIB-based cells. First there are the usual arguments with the "I only use code, IB is the debbil" people. Then there is another layer for use in cells, with people arguing that XIBs are slower than code because you have to go do disk to load the cell. There must have been some truth to this, because Apple added a new class for OS 4 to address it. It's too bad it took so long, because if anything we needed it more in slower-hardware days of OS 2 than we do today, but they felt it was important enough to create, so we should at least give it a look.
Now presenting: UINib.
Read the documentation and you'll find that it is basically a caching and instantiation class for loading XIBs. You can use it for any kind of XIB loading, but you can be pretty confident that it was developed for table cells. It doesn't wind up making a tremendous difference in terms of code - if anything it adds some - but I'll take Apple at their word that this is faster in terms of performance. I like using UINib as a property, so add this to BasicViewController.h:
@interface BasicViewController : UIViewController <UITableViewDelegate, UITableViewDataSource>
{
UITableView *ivMainTableView;
CustomTableCell *ivCustomTableCell;
UINib *ivCustomTableCellNib;
}
@property (nonatomic, retain) IBOutlet UITableView *mainTableView;
@property (nonatomic, retain) IBOutlet CustomTableCell *customTableCell;
@property (nonatomic, retain) UINib *customTableCellNib;
And then I implement it with a custom getter in the .m file:
@synthesize customTableCellNib = ivCustomTableCellNib;
...
// dealloc
[ivCustomTableCellNib release], ivCustomTableCellNib = nil;
...
- (UINib *)customTableCellNib
{
if (ivCustomTableCellNib == nil)
{
ivCustomTableCellNib = [[UINib nibWithNibName:NSStringFromClass([CustomTableCell class]) bundle:nil] retain];
}
return ivCustomTableCellNib;
}
I customize the getter so that I don't have to care who creates it or when. The first time it is needed, it will get created.
So we've added a property, and we've added a method. What's the payoff? Well, not much really. Here is what we had before:
if (cell == nil)
{
[[NSBundle mainBundle] loadNibNamed:@"CustomTableCell" owner:self options:nil];
cell = [self customTableCell];
[self setCustomTableCell:nil];
}
This now becomes:
if (cell == nil)
{
[[self customTableCellNib] instantiateWithOwner:self options:nil];
cell = [self customTableCell];
[self setCustomTableCell:nil];
}
Wow. We changed one line of code. Yay. Well, this is more about performance than it is about code reduction.
A Couple Of Tweaks
Speaking of performance, there is one thing you want to be careful of in cell design, whether it is in code or via XIB: avoid transparency. With our fancy iPhone 4's and iPad 2's, this is becoming less and less of an issue, but the basic premise remains the same: the device likes opacity a whole lot more than it does transparency.
What this specifically means as far as the view items go is to turn on the Opaque toggle, and supply a background color. The Opaque toggle is here:
When you first turn it on, the items will often default to black. Simply apply a different color:
Naturally this won't work if your background is not consistent, like a gradient or an image. In those cases, you're pretty much stuck with the transparency.
The next thing to be aware of isn't performance related, but it is very visual so you'll want to make sure to catch it. For labels (and some others like image views) you will want to specify a highlight color:
This is the color that the text will be when the user highlights a row. Generally speaking you will want it to be white, but that's a design decision for you. At some point in the last couple releases of Xcode, and I'm not sure when this started, the default automatically became white. So hopefully you shouldn't have to mess with this too much. But if you're on a slightly older version of Xcode, be aware that the default used to be black. Regardless, if you tap a cell, and don't see nice white text, this is where you need to go to fix it.
Holy Crap, This Is Long
Now you know why I split this into 2 parts. Head back to the cell's XIB, and we're going to make a slight change. Make the cell taller. You can add more stuff if you want, but for immediate purposes, all I want is something like this:
Depending on how you set up the label's masks, when you run the app now you should get something like this:
Well that's no good. What happened here? I made the cell taller, why isn't it displaying that way? Ah, because nobody told the table that the row height should change. So we need to do that.
The wrong answer is to use this delegate method:
tableView:heightForRowAtIndexPath:
This method should ONLY be used if your table will feature more than 1 row height. If you have tall rows and short rows and everything in between, then this method is pretty much your only option. But if your rows are all the same height, then you will slam against this method over and over and over again (seriously, add some logs and watch how much it gets called) just to return the same number each time.
Fortunately, there is a better answer: UITableView has a rowHeight property. In fact, we've already utilized it, we just didn't realize it. Open up the BasicViewController.xib, select the table view, then hit Cmd-3. Right there at the top of the inspector: row height of 44.0. So we could simply change this number to match whatever our cell height is, and things will be good.
Or will they? Hard-coding numbers is generally something to avoid. And really, we could change the cell design again, and change the height again, and then we just forget to come back and change this setting. Wouldn't it be nice if we could establish a link between our cell height and our row height?
We can't quite get there directly, but we sure can take a measurement and use that to define the row height.
So first we need a cell. viewDidLoad is a good place to do this, and we are literally going to do the same thing we do in cellForRow to get a cell:
[[self customTableCellNib] instantiateWithOwner:self options:nil];
From what we learned before, we know that the cell property is now occupied. So we can grab that cell, take a measurement, and drive the table:
[[self customTableCellNib] instantiateWithOwner:self options:nil];
[[self mainTableView] setRowHeight:[[self customTableCell] frame].size.height];
[self setCustomTableCell:nil];
We get the frame of the cell, then get the height, and give that value to the rowHeight property. Then we clear out the cell property since we're done with it.
Try again:
Muuuuch better. Now you can change the cell's height as much as you want, and the table will always display the correct row height.
Thus concludes a couple of lengthy posts on this topic. But don't let that volume scare you away from using XIB-based cells. After you've run through the process a few times, it gets less intimidating. And once you're there, you get to take full advantage of Interface Builder's promise to make view layout easier.
TableViewTutorial_Part5.zip
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